EA: The Publisher about the topics toxic environments and cultural diversity
Activision Blizzard, Inc. is an American computer game holding company based in Santa Monica, The Golden State. The company was started in July 2008 with the merging of Activision, Inc. (the openly traded moms and dad company of Activision Posting) as well as Vivendi Games. The company is traded on the NASDAQ stock market under the ticker sign ATVI, and also because 2015 has been just one of the stocks that make up the S&P 500. Activision Blizzard currently consists of five company units: Activision Publishing, Snowstorm Amusement, King, Major League Video Gaming, and Activision Blizzard Studios.The company possesses and also runs added studios under an independent workshops model under Activision Publishing, consisting of Treyarch, Infinity Ward, High Moon Studios, and also Toys for Bob. Among major copyrights produced by Activision Blizzard are Telephone Call of Duty, Collision Bandicoot, Guitar Hero, Tony Hawk's, Spyro/Skylanders, Globe of Warcraft, StarCraft, Diablo, Hearthstone, Heroes of the Tornado, Overwatch, and also Sweet Crush Saga. Activision Blizzard's titles have actually broken a number of launch documents. As of March 2018, it is the biggest video game company in the Americas and also Europe in regards to profits as well as market capitalization.
Over the past few weeks, heat was discussed again on working conditions in the video game industry. Above all, the Californian Publisher Activision Blizzard moved into the center of international reporting.
At the same time, the company saw in California confronted with a lawsuit in which the responsible is accused that despite appropriate knowledge, it was not against reported cases of bullying, power abuse or even sexual harassment. An issue about which in the interview with Gamesindustry.biz now also Chris Bruzzo, Executive Vice President for Positive Play, Marketing and Commercial at Electronic Arts spoke.
The size of a company always brings problems
Unfortunately, how bruzzo performed, problems of this kind can not be avoided if a company has achieved a certain size: We are a community of more than 10,000 employees. Will there be problems somewhere? Will there be places within the employment culture of Electronic Arts, where some bad people or toxic environments exist? Naturally. As soon as you have achieved this level, this size, you can almost avoid it anymore.
on the subject : Activision Blizzard: CEO Kotick wants to proceed against sexual harassment and discrimination
And on: [But] just like the side of the gambleroxicity you have to have a team that examines complaints and take action. Well, yes, we had to take some significant measures in recent years and released employees, etc.
Diversity in focus of efforts
Great value Electronic Arts' also lays down the variety among his employees, according to Bruzzo. For this he supplemented that the video game industry is an industry that has traditionally been dominated by men. There will be a lot of work cost, changing over time, he explained further. If we only talk about women, we need to hire women at all levels of the company, in technical roles, in leadership positions and so on.
on the topic : Diablo 4: Game-Director Luis Barriga dismissed by Activision Blizzard
And that requires a multi-year commitment to transform the form of employee population with more than 10,000 employees in something that is actually diverse and representative. But we really make great progress.
Finally, Bruzzo pointed out that 50 percent of the leadership positions in EA are now being occupied with women. At the same time, the proportion of employees with a Hispanic or Latino background rose to around 35 percent over the past two years.
Source: gamesindustry.biz
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